“The tighter integration into Unreal is a huge benefit that will provide iPi Mocap content creators increased flexibility to create game, virtual production and other projects quickly and with more accurate results without the need to create custom code.” Sorokin noted that previously iPi Mocap users working in Unreal Engine would have to export animation from iPi Studio to FBX or BVH files, then import assets to Unreal. “Users can now preview captured motion in an actual game scene inside the Unreal Engine editor and integrate the animation stream from iPi Mocap Studio into Unreal Engine for a more seamless and immersive experience.” “We are excited about the creative possibilities the new plug-in will deliver to our customers already working with Unreal Engine,” Sorokin says. Additionally, users can have both iPi Mocap Studio and the Unreal Engine editor open simultaneously for viewing animation changes in real-time. Pavel Sorokin, iPi Soft’s recently named CEO, explains that closer integration with Unreal Engine via the new plug-in gives motion capture users the ability to stream tracking results to Unreal in both the live feedback and offline tracking mode, thus allowing creators to see how motion will look on their character in Unreal Engine and in their particular 3D setting. These iPi Motion Capture enhancements include a new plug-in that affords real-time motion tracking, motion transfer to 3D character and animation streaming into Unreal Engine. IPi Soft, LLC, developers of the markerless motion capture technology iPi Motion Capture, announced a series of new enhancements supporting Unreal Engine suite of development tools for real time content creation.
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